The Valere currently control the Deldyn continent. Located in the center of Sanitas' hemisphere, it is susceptible to a variable climate, the northern cities and towns experience the colder of weather while the southern experience the warmer. Deldyn's geography consists of plains and forests though most of it's terrain has been developed for towns and villages. Port Calpe stands as the Kingdom's official port for trade, food, Kyre Gems and everything else coming through before being distributed amongst the rest of the country. The port in Arcadia is mostly for large scale travel and the kingdom's navy.
❦ Arcadia « ♛ » — ( THEME )( REF ) The Valere's kingdom and the biggest city on the Deldyn continent. The city is sectioned into four districts, each respectfully named after the direction they are from the central castle (ie: North District, South District, etc.). Because of the large population, there is a vast difference between classes. The farthest one lives away from the castle, the poorer the citizen is likely to be. Surrounding the city's borders is a standing railroad, making transportation between the districts much easier for the people. ❦ Mystras — ( THEME )( REF ) The second largest city in Deldyn. Mystras holds one of the most prominent schools in all of Sanitas. Many travel to earn the opportunity to earn degrees in practically anything. Mystras is also where the knights of Arcadia are sent to train once they completed their time as squires. The Knight Academy is just as large as the general University located on the opposite side of the city. ❦ Bithe — ( THEME )( REF ) Bithe is the token farming town though instead of its citizens being peaceful hicks, they are one of the hardest working people in the entire kingdom. No one looks down on Bithe's farmers. It is relatively small compared to Arcadia and Mystras but don't underestimate its size. The village itself may be small but the community is close-knit and united. They are proud for what they contribute to the country. The are also known for having pretty awesome parties. ❦ Port Calpe — ( THEME )( REF ) The Port serves as the kingdom's main source of trade. While all of Valere's cities and towns welcome other races, Port Calpe is the most diverse because of its location. It is not odd at all to see a Crescen owning a small fish shop with a Kelva or a Worker employed. Along with being the capital's port town it is also the biggest fishing center of Deldyn. ❦ Nephele — ( THEME )( REF )The birthplace of steam power and gunpowder. Nephele isn't as much of town as it is a collective place the kingdom's geniuses and scientists go to experiment and develop new technology and ideas. While there are some residential buildings, it is not one with an official population because people tend to come and go as the please. Laboratories, libraries and other research facilities are located here.
Often called the Land of Forever Green, the Epere continent is controlled by the Crescen. The geography is mostly lush vegetation and forest. Nothing in Epere isn't covered by green. Some say it's because the continent was personally created by Ériu herself.
❦ Myth « ♛ » — ( THEME )( REF )( REF )The City in the Trees, also known as the Crescen's capital city. Located in the center of Epere's forest, the Crescen living in Myth made their homes out of the large trees that make up the area, both concave houses within the wood and very unique treehouses. Bridges connected from tree to tree help citizens get from one point of the city to the other. While not the largest city in Epere, the Council of Crescen hold their headquarters there, rumored that they feel closer to nature there than any other part of Epere. Also because it's closer to Evaliir Temple. ❦ Baelnorn — ( THEME )( REF ) Epere's port town though it is not known for its fishing or sailing but its beautiful water mills. It's a large town but nothing in comparison to its sister cities. ❦ Evaliir Temple — ( THEME )( REF ) Where melodists travel to learn of hymns and to strengthen their resolve to understand the hidden meaning behind Sanitas' mysterious source of natural magic. It is rumored that one of Sol's daughters, Ériu, was the one who built it from the ground up. It is not only sacred to the Crescen, but to the entire world. It's a symbol of the melodists and their pilgrimage they make to complete their training. ❦ Thales Forest — ( THEME )( REF ) The forest that protects Evaliir Temple from the unworthy. Due to the temple's ancient secrets and the like there is also potential robbings so Crescen hunters set up traps to protect the temple's entrance. Only the experienced or truly devoted can make it through without a problem. For those on their pilgrimage, they must ind a hunter to escort them there. As for the rest of Thales? Peaceful. even the monsters are tame, some of the hunters train to help protect the area surrounding Myth. ❦ Gaia — ( THEME )( REF )The largest city in Epere and the most populated next to Arcadia. Gaia not only houses Crescen but members of all races. It is known for its many unique flowers and some travel all across the globe for its annual flower festival held every spring and leaf changing festival every autumn.
The rocky, frigid mountains of Creulenth are home to the Aer. Having lost the deal in territory negotiations, the Aer made these cold mountains their mainland. Due to its place on the globe, Creulenth is no stranger to harsh winters. While normally cold the rest of the year, it is often easier to tolerate.
❦ Mt. Helios « ♛ » — ( THEME )( REF ) Within the largest mountain in Creulenth lies Mt. Helios, the main city in which the Aer hold their empire. Named after the first Aer to discover and conquer this mighty mountain and salvage a home for their abandoned race, this city was made to recognize his greatness. The city itself is located within caves at the base of the mountain and area surrounding. Because of the harsh weather during the winter, no one dares to climb or even fly up it but at its peak is a statue carved to Helios' likeness. The Aer's empire is just as grand and majestic as the Kingdom of Arcadia. ❦ Aether plateau — ( THEME )( REF ) While the plateau on the western side of Creulenth would seem like any other, the ancient stone circles on its grass along with what could be assumed to have been an alter makes Aether plateau a place of interest. Some Aer believe that it once was a place Helios used to contact the Sun Father before jealous Valere destroyed it. ❦ Lake Aurai — ( THEME )( REF ) A huge lake sits on the eastern edge of Creulenth, a blanket of snow always surrounding it. While cold, both Aer and other races alike find the area ethereal. Looking into lake itself almost looks as if one was looking into a mirror. There are rumors that it is actually a gate to another world... ❦ Pandia — ( THEME )( REF ) Perhaps the most green anyone will see in Creulenth. It's a town where most of the Aer ship out and recieve trade. It's not a very busy town, however - you won't see very many villagers as most of the Aer live on Mt. Helios. When traveling to the continent most tend to skip Pandia completely and go straight to the mountain.
Ianal sits on the western side of Sanitas. It has both expansive plains and deserts as well as a thick forest where many subspecies of Kelva make their home. While there are no exact towns or cities in Inal, there are small villages in each section of the continent where the Kelva live.
❦ Aratus desert — ( THEME )( REF )A hot sea of sand that covers up a third of the Ianalian continent. Most Kelva warn inexperienced travelers when crossing the desert to ride in caravans. A large oasis that sits in the middle of the desert is where the desert Kelva have a sanctuary set away from the heat that goes by the name of North Star. It is highly recommended that those going through the desert avoid traveling at night as there's a rumor of dangerous monsters roaming about. ❦ Tethys River — ( THEME )( REF ) A large, long river that splits across the land. In order to cross it from one side of the continent to the other, one would need to cross one of the three main bridges. All who cross during the rainy seasons must take extra special caution as the river tends to flood. ❦ Hesperis Plains — ( THEME )( REF )The largest section of Ianal and by far the most populated. Small nameless villages scatter across the plains with dozens of subspecies of Kelva make up its population. ❦ Arktos woods( THEME )( REF )— The woods occupy the southwestern part of the Kelvan territory, though not quite as expansive as the desert or plains, it is still used as a home for some of the Kelva.
Numerous mountains make up majority of Morath's geography. Compared to the other continents, Morath is smaller in comparison but the Workers don't seem to mind. They like to work with what they have. Morath has the largest amount of kyre gems found in its mountains & mines & because of that, the Workers are the go to people for gems.
❦ Kagros « ♛ » — ( THEME )( REF ) Kagros is a large town settled in between Rokrak & Gorgon mines. While the rest of the races have large kingdoms or councils, the Workers simply have a big community where together they help run their home. There is a large house for the community & its representitve in the center of the village to make decisions & meet with other representives from other countries. Circling around that house are residential & business buildings, all of the former being mostly empty because the Workers are always hard at work. ❦ Rokrak — ( THEME )( REF ) A giant harbor where Kyre Gems first leave on their journey around Sanitas. There is a short path between Rokrak & the only town on Morath though one could make a trip to the mines from the docks. Workers made the second path to make bringing cargo directly to the harbor much easier. ❦ Gorgon mines — ( THEME )( REF ) The many mines where Workers cultivate the kyre gems every person in Sanitas depends on. For some reason they seem to be at an endless supply. Just when one you think you found all the gems, one just pops out from the rocks behind you.
❦ St. Everae — ( THEME )( REF ) A beautiful island independent from rule of any specific race. Known for its beautiful architecture, white pillars and world class beaches, St. Everae is home to all races who want to live peacefully while not under the influence of one specific race. Elections are held for governor every three years and at least one from every race has been represented. Although independent, it is still involved in major trade. ❦ Isle of Innis — ( THEME )( REF ) An abandoned city that was once one of the most thriving independent nations alongside St. Everae. A large hospital was built there to keep the victims of the telos disease treated - it was a safe haven for those infected. One day the hospital exploded and strange beasts crawled out, destroying everything and everyone in sight. What once was a lively city with over hundreds of people, is now a dark moss covered, abandoned island of rubble. ❦ Hestia — ( THEME )( REF )Best described as a leper colony, Hestia is home to those who have shown signs of contracting the disease. The specialists from Chione travel back and forth, taking blood samples and trying their best to find some kind of cure. ❦ Chione( THEME )( REF ) — A small town northeast of Hestia. Since the destruction of the Isle of Innis, specialists have used the area to dedicate their time and efforts to research the telos disease and the monsters that are born from it. While independent like the rest of the islands, Chione has support from all ruling nations. ❦ Thallo — ( THEME )( REF ) Sanitas' official Winter Wonderland. An island off the coast of Creulenth that is the world's designated theme park. While not exactly what one would think to place a theme park, the people in charge thought it would be a fun spin on the traditional. People travel far and wide to spend a day or two in Thallo. Skiing, ice skating, relaxing hotsprings, even decorative ice sculptures welcome tourists all year round.
Deldyn
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❦ Arcadia « ♛ » — ( THEME ) ( REF ) The Valere's kingdom and the biggest city on the Deldyn continent. The city is sectioned into four districts, each respectfully named after the direction they are from the central castle (ie: North District, South District, etc.). Because of the large population, there is a vast difference between classes. The farthest one lives away from the castle, the poorer the citizen is likely to be. Surrounding the city's borders is a standing railroad, making transportation between the districts much easier for the people.
❦ Mystras — ( THEME ) ( REF ) The second largest city in Deldyn. Mystras holds one of the most prominent schools in all of Sanitas. Many travel to earn the opportunity to earn degrees in practically anything. Mystras is also where the knights of Arcadia are sent to train once they completed their time as squires. The Knight Academy is just as large as the general University located on the opposite side of the city.
❦ Bithe — ( THEME ) ( REF ) Bithe is the token farming town though instead of its citizens being peaceful hicks, they are one of the hardest working people in the entire kingdom. No one looks down on Bithe's farmers. It is relatively small compared to Arcadia and Mystras but don't underestimate its size. The village itself may be small but the community is close-knit and united. They are proud for what they contribute to the country. The are also known for having pretty awesome parties.
❦ Port Calpe — ( THEME ) ( REF ) The Port serves as the kingdom's main source of trade. While all of Valere's cities and towns welcome other races, Port Calpe is the most diverse because of its location. It is not odd at all to see a Crescen owning a small fish shop with a Kelva or a Worker employed. Along with being the capital's port town it is also the biggest fishing center of Deldyn.
❦ Nephele — ( THEME ) ( REF )The birthplace of steam power and gunpowder. Nephele isn't as much of town as it is a collective place the kingdom's geniuses and scientists go to experiment and develop new technology and ideas. While there are some residential buildings, it is not one with an official population because people tend to come and go as the please. Laboratories, libraries and other research facilities are located here.
Epere
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❦ Myth « ♛ » — ( THEME ) ( REF ) ( REF )The City in the Trees, also known as the Crescen's capital city. Located in the center of Epere's forest, the Crescen living in Myth made their homes out of the large trees that make up the area, both concave houses within the wood and very unique treehouses. Bridges connected from tree to tree help citizens get from one point of the city to the other. While not the largest city in Epere, the Council of Crescen hold their headquarters there, rumored that they feel closer to nature there than any other part of Epere. Also because it's closer to Evaliir Temple.
❦ Baelnorn — ( THEME ) ( REF ) Epere's port town though it is not known for its fishing or sailing but its beautiful water mills. It's a large town but nothing in comparison to its sister cities.
❦ Evaliir Temple — ( THEME ) ( REF ) Where melodists travel to learn of hymns and to strengthen their resolve to understand the hidden meaning behind Sanitas' mysterious source of natural magic. It is rumored that one of Sol's daughters, Ériu, was the one who built it from the ground up. It is not only sacred to the Crescen, but to the entire world. It's a symbol of the melodists and their pilgrimage they make to complete their training.
❦ Thales Forest — ( THEME ) ( REF ) The forest that protects Evaliir Temple from the unworthy. Due to the temple's ancient secrets and the like there is also potential robbings so Crescen hunters set up traps to protect the temple's entrance. Only the experienced or truly devoted can make it through without a problem. For those on their pilgrimage, they must ind a hunter to escort them there. As for the rest of Thales? Peaceful. even the monsters are tame, some of the hunters train to help protect the area surrounding Myth.
❦ Gaia — ( THEME ) ( REF )The largest city in Epere and the most populated next to Arcadia. Gaia not only houses Crescen but members of all races. It is known for its many unique flowers and some travel all across the globe for its annual flower festival held every spring and leaf changing festival every autumn.
Creulenth
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❦ Mt. Helios « ♛ » — ( THEME ) ( REF ) Within the largest mountain in Creulenth lies Mt. Helios, the main city in which the Aer hold their empire. Named after the first Aer to discover and conquer this mighty mountain and salvage a home for their abandoned race, this city was made to recognize his greatness. The city itself is located within caves at the base of the mountain and area surrounding. Because of the harsh weather during the winter, no one dares to climb or even fly up it but at its peak is a statue carved to Helios' likeness. The Aer's empire is just as grand and majestic as the Kingdom of Arcadia.
❦ Aether plateau — ( THEME ) ( REF ) While the plateau on the western side of Creulenth would seem like any other, the ancient stone circles on its grass along with what could be assumed to have been an alter makes Aether plateau a place of interest. Some Aer believe that it once was a place Helios used to contact the Sun Father before jealous Valere destroyed it.
❦ Lake Aurai — ( THEME ) ( REF ) A huge lake sits on the eastern edge of Creulenth, a blanket of snow always surrounding it. While cold, both Aer and other races alike find the area ethereal. Looking into lake itself almost looks as if one was looking into a mirror. There are rumors that it is actually a gate to another world...
❦ Pandia — ( THEME ) ( REF ) Perhaps the most green anyone will see in Creulenth. It's a town where most of the Aer ship out and recieve trade. It's not a very busy town, however - you won't see very many villagers as most of the Aer live on Mt. Helios. When traveling to the continent most tend to skip Pandia completely and go straight to the mountain.
Ianal
————————
❦ Aratus desert — ( THEME ) ( REF )A hot sea of sand that covers up a third of the Ianalian continent. Most Kelva warn inexperienced travelers when crossing the desert to ride in caravans. A large oasis that sits in the middle of the desert is where the desert Kelva have a sanctuary set away from the heat that goes by the name of North Star. It is highly recommended that those going through the desert avoid traveling at night as there's a rumor of dangerous monsters roaming about.
❦ Tethys River — ( THEME ) ( REF ) A large, long river that splits across the land. In order to cross it from one side of the continent to the other, one would need to cross one of the three main bridges. All who cross during the rainy seasons must take extra special caution as the river tends to flood.
❦ Hesperis Plains — ( THEME ) ( REF )The largest section of Ianal and by far the most populated. Small nameless villages scatter across the plains with dozens of subspecies of Kelva make up its population.
❦ Arktos woods ( THEME ) ( REF )— The woods occupy the southwestern part of the Kelvan territory, though not quite as expansive as the desert or plains, it is still used as a home for some of the Kelva.
Morath
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❦ Kagros « ♛ » — ( THEME ) ( REF ) Kagros is a large town settled in between Rokrak & Gorgon mines. While the rest of the races have large kingdoms or councils, the Workers simply have a big community where together they help run their home. There is a large house for the community & its representitve in the center of the village to make decisions & meet with other representives from other countries. Circling around that house are residential & business buildings, all of the former being mostly empty because the Workers are always hard at work.
❦ Rokrak — ( THEME ) ( REF ) A giant harbor where Kyre Gems first leave on their journey around Sanitas. There is a short path between Rokrak & the only town on Morath though one could make a trip to the mines from the docks. Workers made the second path to make bringing cargo directly to the harbor much easier.
❦ Gorgon mines — ( THEME ) ( REF ) The many mines where Workers cultivate the kyre gems every person in Sanitas depends on. For some reason they seem to be at an endless supply. Just when one you think you found all the gems, one just pops out from the rocks behind you.
Independent Nations
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❦ St. Everae — ( THEME ) ( REF ) A beautiful island independent from rule of any specific race. Known for its beautiful architecture, white pillars and world class beaches, St. Everae is home to all races who want to live peacefully while not under the influence of one specific race. Elections are held for governor every three years and at least one from every race has been represented. Although independent, it is still involved in major trade.
❦ Isle of Innis — ( THEME ) ( REF ) An abandoned city that was once one of the most thriving independent nations alongside St. Everae. A large hospital was built there to keep the victims of the telos disease treated - it was a safe haven for those infected. One day the hospital exploded and strange beasts crawled out, destroying everything and everyone in sight. What once was a lively city with over hundreds of people, is now a dark moss covered, abandoned island of rubble.
❦ Hestia — ( THEME ) ( REF )Best described as a leper colony, Hestia is home to those who have shown signs of contracting the disease. The specialists from Chione travel back and forth, taking blood samples and trying their best to find some kind of cure.
❦ Chione ( THEME ) ( REF ) — A small town northeast of Hestia. Since the destruction of the Isle of Innis, specialists have used the area to dedicate their time and efforts to research the telos disease and the monsters that are born from it. While independent like the rest of the islands, Chione has support from all ruling nations.
❦ Thallo — ( THEME ) ( REF ) Sanitas' official Winter Wonderland. An island off the coast of Creulenth that is the world's designated theme park. While not exactly what one would think to place a theme park, the people in charge thought it would be a fun spin on the traditional. People travel far and wide to spend a day or two in Thallo. Skiing, ice skating, relaxing hotsprings, even decorative ice sculptures welcome tourists all year round.
Uncharted
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❦ Marduk — ???
❦ Pandora — ???